The other gametypes include your basic dungeon crawler where you go after loot, glory, and more loot. It really becomes this game's biggest downfall, almost to the point where it becomes unbearable. You almost feel the game loads all 17GB of data every time you go to another area. With seemingly over a minute in-between each loading sequence, you get the feeling that you could go catch some Pokemon while you wait for the game to load. While the pacing of the story is good, the wealth of side quests will keep you busy, and the fact that this mode really does provide the best experience of the game, the issue that I have here exists not with the quality of the content, but the loading times associated with venturing between areas in the game. This mode offers up a tale that not only is well written, but provides at least 40+ hours of content and will get you used to Sword Coast Legends. In this behemoth of a game you are offered a few gametypes, though of course there is the massive single player story which can also be played cooperatively online or locally. Once you have your character selected and made the way you want, it's time to get into the real meat of this 17GB adventure. However, each character also has several skill trees from which to draw talents from and this is where the whole separation seems to begin as you start to think of this more like Dragon Age. Here you can select from a combined total of seven classes and six races, each bringing their own set of unique bonuses and proficiencies to the table. As you begin you're tasked to create your own character. That's not to say things are bad, but to say that this is a pure D&D experience is a debunked myth. Sword Coast Legends suffers from what I would call a severe case of identity crisis. If you're thinking that this game is going to be your classic D&D then you're going to be disappointed. Now Dungeons & Dragons is back on the Xbox One with the release of Sword Coast Legends, and while it's priced at the top end of the indie scale ($19.99), the developers Digital Extremes and n-Space are attempting to bring the lore of D&D back to life. We are talking about creating fantasy worlds and legends decades before Bioware was even invented. It's an IP that harkens back to the days when dice were thrown (I still have mine all wrapped up in a velvet bag), Dungeon Masters quashed dreams, and we relied on our ability to roll necessary saves. So get ready to blast off in a rocket fuelled Starfield performance preview.Before the days of cartridges, discs, and digital downloads, and before the days when we picked up a controller to play a game, there was Dungeons & Dragons (D&D). We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
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